The same habits that strain the brain at home follow employees to their desks. It shows up as lost hours and broken focus, and most well-being perks never touch it.
Source: CareerBuilder / Harris Poll survey of 2,186 HR managers and 3,031 workers.
Stanford Medicine defines excessive use in adults as 2+ hours of screen time a day outside work hours. The average adult is at six.
The region that drives memory, decision-making and problem-solving. Exactly the skills your team is paid for.
The tissue behind memory, movement and emotional regulation shrinks with heavy, passive use.
Phones in bed trigger the fight-or-flight response, delay melatonin and disrupt sleep. Tired people make slow decisions.
Source: Stanford Lifestyle Medicine, "What Excessive Screen Time Does to the Adult Brain" (2024), and the studies it cites.
An employer can get a private leaderboard inside the Social Limits app, so your people compete with colleagues, not strangers.
Drag the slider to the size of your team. The numbers update instantly.
Please get in contact for more information. We'll build a tailored estimate for a team of your size.
Indicative only. Based on 230 working days a year and the assumptions above, which you can change.
Adoption is the share of your employees who actually use Social Limits, not the number who are offered it. Most well-being benefits struggle here: Gartner found that while 87% of employees have access to well-being programmes, only 23% use them.
We default to a conservative 5%, well below that benchmark, so the result is a floor rather than a best case. Slide it up to see what a well-run launch with leaderboards and challenges could deliver.
Employers report two or more hours lost every day to distractions, with phones the single biggest culprit (CareerBuilder / Harris Poll). Social Limits removes the morning scroll before the workday even starts.
We default to just 5 minutes a day per active employee, a tiny fraction of the time reported lost, over 230 working days a year.
The hours won back are valued at what an employee hour costs your business. $45 is the default; adjust it to your own average loaded hourly cost (salary plus on-costs, divided by hours worked).
This is a productivity estimate, not a cash saving. It is the focused time your team gets back, expressed in dollars.
Sources: Gartner, "Gartner HR Survey Finds 87% of Employees Have Access to Well-being Programs, but Only 23% Use Them" · CareerBuilder / Harris Poll survey of 2,186 HR managers and 3,031 workers · Gloria Mark, UC Irvine, Attention Span (2023).
Only aggregated, de-identified programme statistics: adoption, total steps, movement time and hours saved. We never share an individual's step count, health data, blocked-app selections or usage activity with their employer.
No hardware. Steps sync from the phone's built-in health data, so there's nothing to log and no wearable to buy. For larger rollouts we connect to your existing user management so employees can log in with SSO, which also powers your adoption dashboard. Smaller teams can start with redemption codes and no integration at all.
Yes. Social Limits is on the App Store and Google Play and available in 175 countries, so distributed and global teams are covered.
Completely opt-in. Employees choose which apps to block and set their own step goal, anywhere from 200 to 10,000 steps, so it adapts to any age, mobility level or lifestyle. Leaderboards and challenges make it something people want to join rather than something they're told to use.
A simple annual licence per employee, with no setup fee. Pricing scales with team size and is tailored to your organisation. Get in touch and we'll put together a quote for your team.
Most organisations go from signed agreement to live in a couple of weeks. Employees are set up in minutes, and we run a launch challenge with you to drive early adoption.
Book a 20-minute call with our founder. We'll walk through the app, the dashboard and a rollout plan for your team.